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Sunday, July 10, 2011

NCAA Football 12 Views


NCAA Football 12 Views
NCAA Football 12 has experienced its share of ups and downs, and also the culmination of its release Tuesday. The series continues to present one of the strongest set of features including sports games, and came off well kept iterating.
He met last month or so, however, as a commitment to a series of missteps that have hindered the advance levels of EA Sports ', and followed that with important signs of desperation on their part to build back a bit' of excitement. After spending a great deal of time already with NCAA Football 12 this is my first impression with the issue extensively monitored over the next few days.

When it comes to gameplay is not real flashy new features, and it looks the same as last year, but the actual experience is much more refreshing. The new animation system to intervene immediately to pay the profits will lead to a lot of wide-open feel in the field. This also leads to the rhythm will be better represented in the game running and become a potentially very powerful. I prefer to run downhill, taking This is particularly useful in that style, however, returning to the field open or shifty receiver can lead to more explosive games.

The defense has certainly improved, but I do not think NCAA 12 is returned as a "defense year" in the series. There seems to be a balance between offense and defense. One thing I noticed right away was most often passes were dropped by receivers that are hit in their attempt to catch or immediately afterwards. The ball is often shaken loose when they are affected in these circumstances, forcing the quarterback to find receivers who are more open. Which in turn holds down the final percentages and gives an advantage to those who find an open space to place the ball.

CPU seems to set up a better challenge than before but still has its share of problems. CPU running game was anemic, and in particular the fight out of the shotgun and run the option. The SBQ has a tendency to hold the ball too long and takes sacks - this seems to have been made to reduce the number of integers. Bags coverage will be plentiful.

'Custom Playbooks "is a welcome addition. Some probably the main form of their strategic plans to their liking, as I want to mess with those under way to improve on them and others can not afford the time to create strategic plans. Always with the possibility to use in all modes, including Dynasty and online games rated, it's a big win for everyone.

Graphically - and I have said many times in different places - in the replays and screenshots of NCAA 12 is probably the most impressive sports game time. Grass 3D is a greater effect on the perception that I think most would have imagined. Unfortunately, the field seems far less defined away from the camera of the game. This is somewhat understandable, taking the distance, but it still looks too boring and flat. Art field is also influenced logos and text for the end zone pixels also appear in some cases. The Road to Glory mode, the crowd looks terrible - much worse than normal games.

One of the best things I can say about the NCAA Football 12 is simply the frustration he has avoided me in any way and is a rarity. Typically I come to something that lingers for a few minutes as a problem and will be hard to miss. I can not break the game and look for problems. Instead I'll wait to see what presents itself as such. I have not reached the point of frustration with some of NCAA 12 is the error again.

Being able to reproduce the action of my game plan in general, probably plays an important role in the positive sense of NCAA 12 in total. I'm starting to feel excited comfortable enough to run this year. I was disappointed with his performance in the demo, but here in the commercial version, is made more realistic and not result in automatic bag. Pocket appears to be much better and I like going into your pocket instead of avoiding hunters go.

What bothered me, though? Two formidable animation plays too often. One is a single animation in which a player passes a semi-circle after the end of the game. This observation can be made seemingly every couple of games, and stand out even more glory in the street, where the camera is almost always focused on individuals. It 's maddening that' "I" to celebrate in this way! E 'after deal with the animation, which I think seizure while lying on the ground, which looks OK as well. Both patches are really out.

Celebrations are usually completely detached from context, and rarely seems to be appropriate. Each player ends up on their own, and overreacts to play every day while underreacting is great. There are some cut-scenes after the TD now involved in a number of players, but sometimes occur in the wrong field or reach players who would not be there to celebrate. Right field is a growing feeling of losing the NCAA series.

This, along with the comments seem to be the areas have the most desperate need of improvements in the review or severe. Having played Madden NFL 12, the placement of television cameras in the style makes a big difference and you have to expose instances of the NCAA and cut scenes to be very poor. How many times on television after reading just focus on the camera hanging around gamblers means to call each other constantly, when just returning to the line of scrimmage? How NCAA behind with its coverage of the post will be completed soon.

The commentary is very familiar and the addition of "treasure hunt" was a disappointment. I have not put any part-time outside shot and they were poor and non-specific. Erin Andrews is obvious that does not mean that the names of players or coaches - and not only refers to everyone as "he" or their positions, the concept is good and there is a welcome addition, but is not close enough. to hold off any comments or complaints about the need for dynamic events during the game as a halftime show.

Path of Glory is much more convincing this year .... At least that's the case after leaving school. Although SA has added the ability to play both ways and for a game all season, as they take more time and are bored - devoid of true emotion or draw. Once the new additions to the university, but they are good motivators and rewards, but I think it may be growing too fast in the "confidence coaching". The main disadvantage is that fashion still favors the position that accumulate in the statistics. I'll write a long way tomorrow RTG.

The online game has not been possible, because the servers are down most of the past few days, so that will be covered by their impressions of this article and / or Hits and misses again. I still want to dig a better dynasty mode and play with features like "custom Conferences". Online Dynasty setting looks good to bring all offline functions, including the ability to start a coaching coordinator.

Random observations

'Line' • Pass free trial now only two days instead of a full week.

• Each match is just a place to save three shots and two lights.

• Sanctions other than "Holding", "New History" and "false start" is rare (in fact I have not seen any).

• The CPU is an opportunity to throw the ball immediately after a break.

• The CPU always choose to run at winning the draw on the road.

• The car has seen the lights and the screens are just as bad as ever.

• Even if set to not save the videos / screens are still forced to sit through them at the end of the match.

• the games played on neutral fields are still the team to write "home" crowd support.

• only escape was due to the great success so far.

• CPU kickers hit several 50 + FGS (one was a man of 55 yards)

NCAA Football 12 may be the introduction of a long awaited feature or new condition and comes across a bit dull due to the presentation and atmosphere, but still allows a great value. Especially with the agreement on Amazon (360, PS3) is very difficult to get through the game and features (more subtle) improvements in gameplay this year and do not feel EA Sports has finally produced a very satisfactory.