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Friday, June 10, 2011

Dungeon Siege 3 Demo The Xbox 360 Hands On

Dungeon Siege 3 Demo The Xbox 360 Hands On
The demo gives players the choice between two of the four characters: Lucas, The Guardian and Anjali, the Archon. Both characters have a wide range of skills they can learn over time and equipment to implement. In addition, each has two distinct positions that they can enter battles for access to various capabilities and equipment.

Lucas initially feels like a typical grunt or a warrior character, which is a staple food in the action RPG genre, able to carry a large sword, used heavy armor, and generally absorb a lot and a lot of damage. His first battle is the more defensive attitude is that the sword and shield, while the second is a more aggressive when he wield two-handed sword that sweeps all enemies around him.

The good news is that there is a surprising amount of depth to the character because it is not clear to him than profit. Your default attack combos are a series of three visits, each with different arcs of swings and get it moving while attacking. A player can actually maneuver his way through a group of enemies, the attack against targets of different attacks. By contrast, a player inadvertently probably find being flanked by his enemies, if he ignores their own movements.

Anjali is a very different thing. Not only for his skills and equipment differs from Lucas, but his character is also treated differently. He attacks slowly, the different curves in his swing, and can not take more damage than the Guardian, which causes the character to be more reflective.

His first position is more oriented melee, which allows him to swing his staff and a series of kickoff pushing enemies. His second position is much more interesting when it turns into Archon form and have access to magic. His standard attacks are ranged fireballs that are useful to repel the enemies at bay before returning to a human being to complete his staff.

Lucas solos and seemed much more natural to Anjali, as The Guardian could easily and happily to fight hordes of enemies attacking him from all angles, while the Archon was as if he's a bit 'confused. The joint project, has some 'challenging, regardless of the selected characters, as our experience, players had to practice, compete with each other just to get fed. In this sense, veterans of the dungeon crawling RPG action genre, and want to start playing more difficult setting, in order to experience any kind of challenge.

The story begins with the players that the last remnants of a stabilization force, once powerful known as the 10 th Legion. The tenth legion was acting as advisers to kings Ehb for generations, until after the death of the last king, civil war broke out that led to the Legion to be destroyed and a usurper named Jayne Kassynder ascended the throne. The game begins with players receiving a letter from an old friend, saying he wants to rebuild the Legion to collect his remains and descendants. However, when the player enters the scene, the enemy has all the first and slaughtered. Players must fight their way through the field, the search for survivors and trying to reconstruct the attack and why.

Overall, the production values ​​of games and presentation are very high. There are a myriad of details that lead the team designed the game to put loving care of their product. Map areas are full of dynamic effects, the fires burn ruined palace sounds of forest animals. The music is also very suitable, he moved to calm orchestration of walking from place to place, the pieces more exciting when the creatures fighting. In addition, each opening game of the sheets of characters of the menu screen, it is absolutely gorgeous and well done and informative.

On the small side of things, said the spokesman acting a little off sometimes. Not that the actors are necessarily inefficient, but sometimes it was like the characters had separate conversations, then they should have been in conversation with each other. And be able to write to the opening introduction've used some work, because there are only so many times a player wants to hear the name Jayne Kassynder repeated again and again.

One thing with the game, which was not a problem in the demo, but it could be a finished product, was the overall linearity of the maps. Each region can be a priori a number of spectacular backdrops in the hallways. The player is constantly pacing back and sometimes it will take a corner to find a hidden chest, and then continues to walk forward. Activities and ambushes always seem to come from the direction. Even if the city, trying to reach in the second half of the demo seems like a long corridor, and would be free to roam the open space, has built more than a quickly interupted only two points of view.

If the whole game is played the same way, there will be a problem, the developer is clearly trying to convey something great in terms of history and reach, but it feels constrained by the lack of ever go out and explore, or head in a different direction.

The last complaint is that during the co-operative play only one character will be able to speak, while others have to sit and vote in the hope that the first player makes a choice that is suitable for the party. For a discussion of such player is fine, but for others it may be an obstacle.

In general, the demo for Dungeon Siege 3 was a blast to play. Provided that the final version allows for some exploration and choice, the full version should be something worth waiting for. Dungeon Siege 3 will be released on June 19, 2011.